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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 | 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 117x 113x 113x 113x 20x 20x 20x 20x 20x 44x 44x 44x 44x 44x 44x 44x 44x 24x 24x 24x 20x 20x 20x 20x 113x 113x 48x 48x 117x 117x | /** @import { ActionPayload } from '#client' */
import { effect, render_effect } from '../../reactivity/effects.js';
import { safe_not_equal } from '../../reactivity/equality.js';
import { deep_read_state, untrack } from '../../runtime.js';
 
/**
 * @template P
 * @param {Element} dom
 * @param {(dom: Element, value?: P) => ActionPayload<P>} action
 * @param {() => P} [get_value]
 * @returns {void}
 */
export function action(dom, action, get_value) {
	effect(() => {
		var payload = untrack(() => action(dom, get_value?.()) || {});
 
		if (get_value && payload?.update) {
			var inited = false;
			/** @type {P} */
			var prev = /** @type {any} */ ({}); // initialize with something so it's never equal on first run
 
			render_effect(() => {
				var value = get_value();
 
				// Action's update method is coarse-grained, i.e. when anything in the passed value changes, update.
				// This works in legacy mode because of mutable_source being updated as a whole, but when using $state
				// together with actions and mutation, it wouldn't notice the change without a deep read.
				deep_read_state(value);
 
				if (inited && safe_not_equal(prev, value)) {
					prev = value;
					/** @type {Function} */ (payload.update)(value);
				}
			});
 
			inited = true;
		}
 
		if (payload?.destroy) {
			return () => /** @type {Function} */ (payload.destroy)();
		}
	});
}
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