Press n or j to go to the next uncovered block, b, p or k for the previous block.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 | 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 33564x 33564x 2x 2x 2x 2x 2x 2x 2x 50901x 50901x 50901x 50901x 50901x 50901x 50901x 50901x 2x 2x 2x 2x 2x 2x 818x 818x 2x 2x 2x 2x 2x 2x 2x 2x 2x 21166x 21166x 21152x 21152x 21166x 21166x 21166x 21166x 15829x 15829x 21166x 21166x 21166x 2x 2x 2x 2x 2x 2x 2x 2x 4861x 4861x 2x 2x 2x 2x 2x 2x 5679x 5679x 22x 14x 22x 8x 8x 22x 5679x 5679x 5679x 2x 2x 2x 2x 2x 2x 2x 786x 786x 786x 786x 786x 786x 2x 2x 2x 2x 2x 2x 2x 2x 18796x 18796x 18796x 18796x 6x 6x 6x 18796x 2x 2x 18794x 18794x 18794x 2x 2x 2x 2x 2x 2x 2x 2x 24683x 21324x 21324x 21324x 21324x 21324x 21324x 21324x 21324x 21324x 21324x 21324x 21324x 21324x 21324x 176x 21324x 111x 16x 16x 111x 95x 85x 95x 10x 10x 95x 111x 21324x 21324x 44x 44x 44x 44x 44x 50x 50x 50x 50x 50x 50x 48x 48x 50x 44x 44x 44x 44x 44x 21324x 24683x 24683x 24683x 2x 2x 2x 2x 2x 2x 27714x 27714x 27714x 20743x 20743x 20743x 20743x 27701x 29186x 29186x 29186x 29186x 29186x 25838x 25838x 29186x 25688x 25688x 29186x 60x 60x 60x 25628x 25628x 25628x 25628x 29180x 23185x 6390x 23185x 16795x 16795x 23185x 29186x 27714x | /** @import { Derived, Effect, Reaction, Source, Value } from '#client' */ import { DEV } from 'esm-env'; import { component_context, active_reaction, new_deps, active_effect, untracked_writes, get, is_runes, schedule_effect, set_untracked_writes, set_signal_status, untrack, increment_version, update_effect, derived_sources, set_derived_sources, check_dirtiness, set_is_flushing_effect, is_flushing_effect } from '../runtime.js'; import { equals, safe_equals } from './equality.js'; import { CLEAN, DERIVED, DIRTY, BRANCH_EFFECT, INSPECT_EFFECT, UNOWNED, MAYBE_DIRTY, BLOCK_EFFECT } from '../constants.js'; import * as e from '../errors.js'; export let inspect_effects = new Set(); /** * @param {Set<any>} v */ export function set_inspect_effects(v) { inspect_effects = v; } /** * @template V * @param {V} v * @returns {Source<V>} */ export function source(v) { return { f: 0, // TODO ideally we could skip this altogether, but it causes type errors v, reactions: null, equals, version: 0 }; } /** * @template V * @param {V} v */ export function state(v) { return push_derived_source(source(v)); } /** * @template V * @param {V} initial_value * @param {boolean} [immutable] * @returns {Source<V>} */ /*#__NO_SIDE_EFFECTS__*/ export function mutable_source(initial_value, immutable = false) { const s = source(initial_value); if (!immutable) { s.equals = safe_equals; } // bind the signal to the component context, in case we need to // track updates to trigger beforeUpdate/afterUpdate callbacks if (component_context !== null && component_context.l !== null) { (component_context.l.s ??= []).push(s); } return s; } /** * @template V * @param {V} v * @param {boolean} [immutable] * @returns {Source<V>} */ export function mutable_state(v, immutable = false) { return push_derived_source(mutable_source(v, immutable)); } /** * @template V * @param {Source<V>} source */ /*#__NO_SIDE_EFFECTS__*/ function push_derived_source(source) { if (active_reaction !== null && (active_reaction.f & DERIVED) !== 0) { if (derived_sources === null) { set_derived_sources([source]); } else { derived_sources.push(source); } } return source; } /** * @template V * @param {Value<V>} source * @param {V} value */ export function mutate(source, value) { set( source, untrack(() => get(source)) ); return value; } /** * @template V * @param {Source<V>} source * @param {V} value * @returns {V} */ export function set(source, value) { if ( active_reaction !== null && is_runes() && (active_reaction.f & (DERIVED | BLOCK_EFFECT)) !== 0 && // If the source was created locally within the current derived, then // we allow the mutation. (derived_sources === null || !derived_sources.includes(source)) ) { e.state_unsafe_mutation(); } return internal_set(source, value); } /** * @template V * @param {Source<V>} source * @param {V} value * @returns {V} */ export function internal_set(source, value) { if (!source.equals(value)) { source.v = value; source.version = increment_version(); mark_reactions(source, DIRTY); // If the current signal is running for the first time, it won't have any // reactions as we only allocate and assign the reactions after the signal // has fully executed. So in the case of ensuring it registers the reaction // properly for itself, we need to ensure the current effect actually gets // scheduled. i.e: `$effect(() => x++)` if ( is_runes() && active_effect !== null && (active_effect.f & CLEAN) !== 0 && (active_effect.f & BRANCH_EFFECT) === 0 ) { if (new_deps !== null && new_deps.includes(source)) { set_signal_status(active_effect, DIRTY); schedule_effect(active_effect); } else { if (untracked_writes === null) { set_untracked_writes([source]); } else { untracked_writes.push(source); } } } if (DEV && inspect_effects.size > 0) { const inspects = Array.from(inspect_effects); var previously_flushing_effect = is_flushing_effect; set_is_flushing_effect(true); try { for (const effect of inspects) { // Mark clean inspect-effects as maybe dirty and then check their dirtiness // instead of just updating the effects - this way we avoid overfiring. if ((effect.f & CLEAN) !== 0) { set_signal_status(effect, MAYBE_DIRTY); } if (check_dirtiness(effect)) { update_effect(effect); } } } finally { set_is_flushing_effect(previously_flushing_effect); } inspect_effects.clear(); } } return value; } /** * @param {Value} signal * @param {number} status should be DIRTY or MAYBE_DIRTY * @returns {void} */ function mark_reactions(signal, status) { var reactions = signal.reactions; if (reactions === null) return; var runes = is_runes(); var length = reactions.length; for (var i = 0; i < length; i++) { var reaction = reactions[i]; var flags = reaction.f; // Skip any effects that are already dirty if ((flags & DIRTY) !== 0) continue; // In legacy mode, skip the current effect to prevent infinite loops if (!runes && reaction === active_effect) continue; // Inspect effects need to run immediately, so that the stack trace makes sense if (DEV && (flags & INSPECT_EFFECT) !== 0) { inspect_effects.add(reaction); continue; } set_signal_status(reaction, status); // If the signal a) was previously clean or b) is an unowned derived, then mark it if ((flags & (CLEAN | UNOWNED)) !== 0) { if ((flags & DERIVED) !== 0) { mark_reactions(/** @type {Derived} */ (reaction), MAYBE_DIRTY); } else { schedule_effect(/** @type {Effect} */ (reaction)); } } } } |